Footsteps, UI blips, ambience beds, impacts. Every clip is a 44.1 kHz MP3 or WAV, trimmed to the transient and ready to ship.
Every prompt can come back either way. Pick the output before you generate. Same prompt, same price per second.
Stop digging through sound packs. Generate the one you need.
- Buy a 40 GB library you’ll use 1% of
- Scroll through impact_07_final_v2.wav
- Settle for close enough
- Sound like every other game using the same pack
- Describe the exact sound your scene needs
- Get sounds back in seconds, inside the editor
- Tweak the prompt until it’s right
- Made for your project, royalty‑free
Built into Unity and Godot, not bolted on.
Prompts, previews and history sit next to your Inspector, as a Unity window or a Godot dock. No browser tabs, no drag-and-drop from Downloads.
Clips land in your project as MP3 or WAV files at 44.1 kHz, ready to drop onto an AudioSource or an AudioStreamPlayer.
Search, preview and organize every sound you’ve generated. Drag clips between folders without leaving the window.
Using another engine?
No problem, use our web version.
Generate sounds in your browser and download them as MP3 or WAV files (44.1 kHz) for Unreal, GameMaker or any other tool. Same credits, same pricing.
Let your AI agent make the sounds.
Ask your coding agent for a door creak in the dungeon level, and it generates the sound and saves it into your project.
Connect our MCP server by signing in or with an API key, and your agent can generate, find and download sounds while it builds your game. On Claude Team and Enterprise, everyone connects their own account.
Give each key or connected app a credit limit per 24 hours, and revoke it whenever you like. Agents spend the same credits as you, at the same price.
Scripts and CI pipelines can call the same endpoints with the same key. The API reference documents every one of them.
Pay per pack. Spend per second.
No subscription, nothing monthly. Buy a credit pack once and spend it on the seconds you generate. Bigger packs cost less per second.
Need more than a Studio pack? Talk to us about larger packs
Good to know.
Every second of audio returned to you. A 2‑second sound uses 20 credits. Playing, re‑importing and exporting clips never counts.
Open your engine. Describe a sound. Improve your game.
Get the package from the Unity Asset Store; the Godot plugin is coming to the Godot Asset Library. 30 free seconds, no card.