# SFXForge AI > SFXForge AI generates royalty-free game sound effects from text prompts. Developers use it inside the Unity editor, in the browser, or from AI coding agents (Claude Code, Codex, any MCP client) through an MCP server and a REST API. Billing is per second of audio, with prepaid credits and no subscription. Operated by HMT Engineering SARL, Luxembourg. Every generated sound comes with a royalty-free commercial license. Sounds are stereo MP3 or 16-bit WAV at 44.1 kHz, 1 to 60 whole seconds long, either one-shots or seamless loops. ## When to use SFXForge AI Reach for SFXForge AI when the job is to get a specific sound effect for a game or app, for example: - A coding agent building a game needs a sound for an event ("door creaks open", "laser shot", "coin pickup") and should save it into the project's audio folder. - A Unity developer wants a sound effect generated straight into the project, either one-shot (impacts, UI, footsteps) or loopable (engines, ambience, fire). - A script or CI pipeline needs to batch-generate placeholder or final sound effects from a list of prompts. - Someone needs royalty-free sounds they can ship in a commercial game without attribution. Don't use it for music tracks, speech or voice-over, or audio longer than 60 seconds. ## How agents connect - MCP server: `https://api.sfxforgeai.com/api/mcp` (Streamable HTTP). Authenticate with `Authorization: Bearer sfx_…`, using an API key the user creates at https://sfxforgeai.com/dashboard/#api-keys. - Claude Code: `claude mcp add --transport http sfxforge https://api.sfxforgeai.com/api/mcp --header "Authorization: Bearer sfx_…"` - Codex: `codex mcp add sfxforge --url https://api.sfxforgeai.com/api/mcp --bearer-token-env-var SFXFORGE_API_KEY` - Tools: generate_sound_effect, list_sounds, get_download_url, move_sound, delete_sound, list_folders, create_folder, rename_folder, move_folder, delete_folder, get_credit_balance, get_credit_history. - Cost: 10 credits per second of audio, from the user's balance and within the key's optional 24-hour limit. Check the balance before long or many generations. Download URLs expire, so save the file right away. ## Docs - [Developers](https://sfxforgeai.com/developers/index.md): REST API, MCP server, authentication, credits and examples - [Full text](https://sfxforgeai.com/llms-full.txt): this file followed by every page below, in one file - [API reference](https://api.sfxforgeai.com/api/docs): interactive reference of every route an API key can call - [OpenAPI document](https://api.sfxforgeai.com/api/docs/openapi.json): machine-readable description of the REST API - [Homepage](https://sfxforgeai.com/index.md): what SFXForge AI does, pricing model and FAQ - [About](https://sfxforgeai.com/about/index.md): the product, and the legal notice of the company behind it - [Contact](https://sfxforgeai.com/contact/index.md): support and business contacts ## Optional - [Terms of Service](https://sfxforgeai.com/terms/index.md) - [Privacy Policy](https://sfxforgeai.com/privacy/index.md) - [Stability AI Community License](https://sfxforgeai.com/licenses/stability-ai/index.md) --- Source: https://sfxforgeai.com/ # SFXForge AI: royalty-free sound effects generated inside Unity, Claude, Codex and the web SFXForge AI turns plain words into sound. Describe the sound effect your game needs, and get back a royalty-free clip in seconds. There's no subscription: you pay only for the seconds you generate. - [Install for Unity](https://assetstore.unity.com/packages/tools/audio/sfxforge-ai) - [Try the web version](https://sfxforgeai.com/sign-up/) - [Connect an AI agent](https://sfxforgeai.com/developers/) ## One sentence in. A usable clip out. Write a prompt such as "Heavy oak door creaks open in a stone hallway", "Footsteps on wet gravel, slow walk" or "Sword drawn from sheath, metallic ring", pick a length, and generate. Every clip is a stereo MP3 or 16-bit WAV at 44.1 kHz. ## Hits that land. Loops without a seam. - **One-shot**: trimmed to the transient with a natural tail. Built for impacts, UI, pickups and footsteps. - **Loop**: start and end meet on a zero crossing, so the sound repeats forever without a click. Built for ambience, engines and fire. In Unity, the loop flag is set on the imported clip. Sounds are 1 to 60 whole seconds long. ## Stop digging through sound packs. Generate the one you need. Instead of buying a 40 GB library you'll use 1% of, describe the exact sound your scene needs, get it back in seconds inside the editor, and tweak the prompt until it's right. Every sound is made for your project and royalty-free. ## Built into Unity, not bolted on. - **A dockable editor window**: prompts, previews and history sit next to your Inspector (Window → SFXForge AI). - **Files in your project**: clips land as MP3 or WAV files at 44.1 kHz, ready to drop onto an AudioSource. - **A built-in sound explorer**: search, preview and organize every sound you've generated, and drag clips between folders. Requires Unity 6 or newer. ## Using another engine? Use the web version: generate sounds in your browser and download them as MP3 or WAV files for Godot, Unreal, GameMaker, the web or any DAW. Same credits, same pricing. ## Let your AI agent make the sounds. Ask your coding agent for a door creak in the dungeon level, and it generates the sound and saves it into your project. - **Works with Claude Code and Codex**: connect the MCP server at `https://api.sfxforgeai.com/api/mcp` with an API key, and your agent can generate, find and download sounds while it builds your game. - **Spending you control**: give each key a credit limit per 24 hours and an expiry date, and revoke it whenever you like. - **A plain REST API too**: scripts and CI pipelines can call the same endpoints with the same key. See the [API reference](https://api.sfxforgeai.com/api/docs) and the [developer guide](https://sfxforgeai.com/developers/). ## Pricing: pay per pack, spend per second No subscription, nothing monthly. Buy a credit pack once and spend it on the seconds you generate; bigger packs cost less per second. Generating costs 10 credits per second of audio. New accounts get 30 free seconds (300 credits) to start, no card needed. Every generated second includes a royalty-free commercial license. ## FAQ ### What counts as a generated second? Every second of audio returned to you. A 2‑second sound uses 20 credits. Playing, re‑importing and exporting clips never counts. ### How precise is the metering? We meter by the tenth of a second, and every 0.1 s equals 1 credit. Sounds are requested in whole seconds, and you pay for the audio actually returned, so a 2‑second footstep costs about 20 credits. ### Which Unity versions are supported? Unity 6 and newer. Clips are standard MP3 or WAV files, which Unity imports directly. ### What audio format do I get? You choose per sound: a compact MP3 or a lossless 16-bit WAV, both stereo at 44.1 kHz, in the Unity plugin and in the web version alike. Both cost the same. ### Is there a subscription? No. There are no subscriptions and nothing monthly. Buy a credit pack once and spend it as you generate. When it runs out, buy another pack. ### Can I ship the sounds in a commercial game? Yes. Every generated second includes a royalty‑free commercial license, including the 30 free seconds. ### How does it work inside Unity? Open Window → SFXForge AI, describe a sound and generate. Clips are saved straight into your project, and the Explorer tab lets you search, preview and organize everything you’ve generated. ### Can AI agents generate sounds for me? Yes. Create an API key in the dashboard and connect our MCP server to Claude Code, Codex or another MCP client, or call the REST API from your own scripts. Agents spend your credits at the usual price, and you can give each key a daily credit limit and an expiry date. ## More - [About SFXForge AI](https://sfxforgeai.com/about/) - [Contact](https://sfxforgeai.com/contact/) - [Developers: API and MCP server](https://sfxforgeai.com/developers/) - [Terms of Service](https://sfxforgeai.com/terms/) · [Privacy Policy](https://sfxforgeai.com/privacy/) · [Legal notice](https://sfxforgeai.com/about/#legal-notice) --- Source: https://sfxforgeai.com/about/ # About SFXForge AI SFXForge AI is an AI sound effect generator for game developers. You describe a sound in plain words, such as "sci-fi airlock door, pressurized hiss" or "campfire crackle, seamless loop", and get back a royalty-free audio clip a few seconds later. It's built for the moment in game development when you know exactly which sound a scene needs, but no sound pack has it. ## What it does - **Generates sound effects from text.** One-shots for impacts, UI, pickups and footsteps, and seamless loops for engines, ambience and fire, from 1 to 60 seconds long. - **Works where you build your game.** A dockable window inside the Unity editor saves clips straight into your project. A web version covers Godot, Unreal, GameMaker and any other tool. AI coding agents such as Claude Code and Codex generate sounds through our [MCP server and REST API](https://sfxforgeai.com/developers/). - **Keeps your sounds organized.** Every sound you generate stays in your library, with folders, search and previews, in Unity and on the web. - **Charges only for what you generate.** There's no subscription. You buy a credit pack once and spend 10 credits per second of audio. New accounts get 30 free seconds to try it. ## Licensing Every generated sound comes with a royalty-free commercial license, so you can ship it in a commercial game without attribution. The details are in our [Terms of Service](https://sfxforgeai.com/terms/). Sounds are generated with Stable Audio 3 from Stability AI, under the [Stability AI Community License](https://sfxforgeai.com/licenses/stability-ai/), on GPU infrastructure run for us by an infrastructure provider. Your prompts are not sent to the company that made the model. ## Legal notice ### Operator SFXForge AI is operated by: **HMT Engineering SARL** Société à responsabilité limitée 10, rue Jean-Pierre Ries L-6143 Junglinster Luxembourg ### Registration - Trade and Companies Register (RCS Luxembourg): B229278 - VAT number: LU31030652 ### Contact - Support: [support@sfxforgeai.com](mailto:support@sfxforgeai.com) - Privacy and data protection: [privacy@sfxforgeai.com](mailto:privacy@sfxforgeai.com) More ways to reach us are on the [contact page](https://sfxforgeai.com/contact/). ### Hosting The website and the service are hosted by MackNet in Luxembourg. ### Consumer disputes If you are a consumer and we can't resolve a problem together, you can contact the Service national du Médiateur de la consommation (https://www.mediateurconsommation.lu), Luxembourg's out-of-court body for consumer disputes. ### Legal documents - [Terms of Service](https://sfxforgeai.com/terms/) - [Privacy Policy](https://sfxforgeai.com/privacy/) - [Stability AI Community License](https://sfxforgeai.com/licenses/stability-ai/) --- Source: https://sfxforgeai.com/contact/ # Contact SFXForge AI SFXForge AI is run by HMT Engineering SARL in Luxembourg. Write to the address that fits your question and we'll get back to you by email. ## Support For help with your account, credits, purchases, the Unity plugin, the web version, API keys or the MCP server, email [support@sfxforgeai.com](mailto:support@sfxforgeai.com). To help us find the problem quickly, tell us the email address of your account and, for a generation, its prompt and roughly when you made it. Please don't send passwords or API keys. ## Privacy and data protection To access, correct, export or delete your personal data, or for any other question about how we handle it, email [privacy@sfxforgeai.com](mailto:privacy@sfxforgeai.com). Our [Privacy Policy](https://sfxforgeai.com/privacy/) explains your rights and how to exercise them. ## Business, press and partnerships For volume pricing beyond the largest credit pack, partnerships, integrations or press enquiries, email [support@sfxforgeai.com](mailto:support@sfxforgeai.com) and mention the topic in the subject line. ## Developers The [developer page](https://sfxforgeai.com/developers/) covers the REST API, its OpenAPI document and the MCP server for Claude Code, Codex and other AI agents. ## Postal address HMT Engineering SARL 10, rue Jean-Pierre Ries L-6143 Junglinster Luxembourg Registered with the Trade and Companies Register of Luxembourg under B229278, VAT number LU31030652. More details are in our [legal notice](https://sfxforgeai.com/about/#legal-notice). --- Source: https://sfxforgeai.com/developers/ # SFXForge AI developers: REST API, OpenAPI and MCP server SFXForge AI generates game sound effects from text prompts. Besides the Unity plugin and the web version, AI agents, scripts and CI pipelines can use it through an MCP server and a REST API, with the same credits, prices and sound library as your account. - **API reference**: [https://api.sfxforgeai.com/api/docs](https://api.sfxforgeai.com/api/docs) - **OpenAPI document**: [https://api.sfxforgeai.com/api/docs/openapi.json](https://api.sfxforgeai.com/api/docs/openapi.json) - **MCP server**: `https://api.sfxforgeai.com/api/mcp` (Streamable HTTP) - **For AI agents**: [llms.txt](https://sfxforgeai.com/llms.txt) ## Authentication Create an API key in the [dashboard](https://sfxforgeai.com/dashboard/#api-keys) under **API keys** and send it as a bearer token: ``` Authorization: Bearer sfx_… ``` A key is shown only once, when it's created. Keys can expire after 30, 90 or 365 days, or last until you revoke them. Requests with an unknown, revoked or expired key return `401`; routes a key can't use return `403`. ## MCP server Coding agents connect to `https://api.sfxforgeai.com/api/mcp` with an API key, and can then generate, list, download, move and delete sounds, manage folders, and check credits. ### Claude Code ``` claude mcp add --transport http sfxforge https://api.sfxforgeai.com/api/mcp --header "Authorization: Bearer sfx_…" ``` ### Codex Put the key in the `SFXFORGE_API_KEY` environment variable, then: ``` codex mcp add sfxforge --url https://api.sfxforgeai.com/api/mcp --bearer-token-env-var SFXFORGE_API_KEY ``` ### Other MCP clients Connect over Streamable HTTP and send the key in an `Authorization: Bearer sfx_…` header. ### Tools | Tool | What it does | | --- | --- | | `generate_sound_effect` | Generates a sound from a prompt (1–60 whole seconds, one-shot or loop, MP3 or WAV) and returns a download URL | | `list_sounds`, `get_download_url` | Find sounds in the library and get a fresh download URL | | `move_sound`, `delete_sound` | Organize or remove sounds | | `list_folders`, `create_folder`, `rename_folder`, `move_folder`, `delete_folder` | Manage folders | | `get_credit_balance`, `get_credit_history` | Check credits and the key's 24-hour limit | ## REST API Every route an API key can call is in the [API reference](https://api.sfxforgeai.com/api/docs). For example, to generate a two-second sound: ``` curl https://api.sfxforgeai.com/api/generations/generate \ -H "Authorization: Bearer $SFXFORGE_API_KEY" \ -H "Content-Type: application/json" \ -d '{"data": {"prompt": "sword clash with a metallic ring", "durationSeconds": 2}}' ``` Then get a download URL with `GET /api/generations/{id}/download`. Download URLs expire, so save the file right away or ask for a new URL later. ## Credits and limits Every generation spends 10 credits per second of audio from your balance. Check it with `GET /api/credits/balance`. A key can also have a limit of credits per rolling 24 hours, set in the dashboard: a generation that would go over it returns `429`. Generating needs the latest [Terms](https://sfxforgeai.com/terms/) to be accepted on the website once. ## Help Questions about the API or the MCP server: [support@sfxforgeai.com](mailto:support@sfxforgeai.com). --- Source: https://sfxforgeai.com/terms/ # SFXForge AI Terms of Service **Version 1.0 · Effective 5 October 2026** These Terms of Service ("**Terms**") are the agreement between you and HMT Engineering SARL, a société à responsabilité limitée registered in the Luxembourg Trade and Companies Register (RCS) under number B229278, VAT number LU31030652, with its registered office at 10, rue Jean-Pierre Ries, L-6143 Junglinster, Luxembourg ("**SFXForge AI**", "**we**", "**us**"). You can reach us at support@sfxforgeai.com. Please read them. They explain what the Service is, how Credits work, what you can do with the sounds you generate, and the rules you agree to follow. ## 1. About these Terms **1.1 The Service.** SFXForge AI turns text descriptions ("**Prompts**") into sound effects ("**Outputs**"). You can use it in your browser through our website and dashboard (the "**Web App**") and inside the Unity Editor through our plugin (the "**Plugin**"), and from your own scripts, tools and AI agents through our application programming interface and MCP server, using a personal API key (the "**API**"). Together we call them the "**Service**". **1.2 Accepting the Terms.** You accept these Terms when you create an account with us ("**Account**"), sign in to the Plugin, buy prepaid credits ("**Credits**", see Section 4) or otherwise use the Service. If you don't agree, don't use the Service. We handle personal data as described in Section 13. **1.3 Consumers and Business Customers.** A "**Consumer**" is an individual who uses the Service wholly or mainly outside their trade, business, craft or profession. A "**Business Customer**" is anyone else, including an individual or organization that uses the Service for their business or profession, for example to make a game or video that they sell or monetize. Where these Terms treat the two differently, we say so. If you are a Consumer, nothing in these Terms takes away rights that the law gives you and that can't be waived. **1.4 Language.** These Terms are in English. If we provide a translation, it is for convenience and the English version prevails. ## 2. Accounts and eligibility **2.1 Who can use the Service.** You must be at least 18 years old, or the age of legal majority where you live if that is higher. If you use the Service for an organization, you confirm that you have authority to bind it to these Terms, and "you" then includes that organization. **2.2 Your Account.** You must give us a valid email address, confirm it, and keep your details accurate. Each person may have one Account. A team can have each member register their own Account. Credits belong to the Account that bought or received them and can't be shared or transferred between Accounts (Section 4.1). **2.3 Keeping your Account secure.** Keep your password confidential and sign out on shared computers. When you sign in to the Plugin, it stores sign-in tokens on your computer until you sign out or they expire, so you are responsible for keeping that computer secure. Keep your API keys secret too (Section 3.5). Tell us at once if you think someone else has used your Account. You are responsible for what happens under your Account, unless it results from our failure to take reasonable security measures. **2.4 Your Library.** Each sound you generate is saved to your library in the Web App (your "**Library**"), where you can organize it in folders, play it, download it and delete it. Keep your own copies of anything you can't afford to lose: we don't promise to keep a Library forever or to provide a backup service. When you delete a sound, it is removed from your Library straight away and, within 30 days, from our systems and our infrastructure providers' systems. Deletion is permanent and we can't recover it. Credits spent on a deleted sound are not restored (Section 4.4). **2.5 Closing your Account.** You can stop using the Service at any time. To close your Account and have your data deleted, email privacy@sfxforgeai.com. We will close the Account and delete your Library and Account data as described in Section 13. Unused Credits are lost when an Account is closed, apart from refunds under Section 5. ## 3. The Service, the Plugin and the API **3.1 Plugin license.** We give you a personal, non-exclusive, non-transferable, revocable license to install and use the Plugin in the Unity Editor with your Account, for as long as you have an Account in good standing. **3.2 Limits on the Plugin.** You may not copy, modify, distribute, sell or sublicense the Plugin, or reverse engineer or decompile it, except to the extent applicable law lets you despite this restriction, for example to achieve interoperability. Some parts of the Plugin come from third parties and are covered by their own licenses. **3.3 Compatibility.** The Plugin supports the Unity versions listed on our website and on its Unity Asset Store page. The Web App lets you download Outputs for use in other tools, such as Godot, Unreal Engine, GameMaker or a digital audio workstation. We don't promise that the Service works with other software or versions. **3.4 Availability and changes.** We work to keep the Service running, but we don't promise it will always be available, fast or error-free. Generation depends on cloud infrastructure and can fail or take longer than expected. We may change, suspend or discontinue parts of the Service as described in Sections 8.5 and 14. **3.5 API keys.** To use the API, you create API keys in the Web App. Anyone who has one of your keys can see your Library and generate sounds with your Credits, so treat a key like a password: keep it secret, don't put it in code or files that others can see, and don't share it (Section 7.3). We show a key only once, when you create it. You can give a key an expiry date and a limit on the Credits it can spend in any 24 hours, and you can revoke it in the Web App at any time. Revoke a key straight away if you think someone else has it. API keys can't be used to manage your Account, your purchases or your keys. We delete your keys when you reset your password, and we may revoke them if we suspend or end your access (Section 8). **3.6 AI agents and other tools.** You can connect the API to AI agents, assistants and other software of your choice, for example a coding assistant that supports the Model Context Protocol. These tools act on your instructions and under your Account: generations they start are your generations and are charged to your Credits (Section 4), including when a tool generates more, or something different, than you intended. Use the Credit limit of a key (Section 3.5) to cap what a tool can spend. These tools are provided by third parties under their own terms and privacy policies. We aren't responsible for them, for how they behave, or for what they do with data they receive from the Service. **3.7 Using the API.** Use the API only through the endpoints we document and with your own API keys. We may limit how often the API can be used, and change it, as described in Sections 3.4 and 8.5. ## 4. Credits, free trial and payment **4.1 What Credits are.** Credits are prepaid units that you spend on generations. They are not money, e-money or a stored-value or payment instrument, they have no cash value, they can't be transferred, and they can't be redeemed for money except as Section 5 provides. **4.2 Cost of a generation.** A generation costs 10 Credits per second of audio, counted in steps of 0.1 second, with a minimum of 1 Credit per generation. MP3 and WAV cost the same. The Plugin and the Web App show you the cost before you generate. **4.3 Reservations, charges and failures.** When you start a generation, we reserve Credits for the length you asked for. When it finishes, we charge for the length of the audio actually created and release the rest. If a generation fails, the reserved Credits are released automatically. If you cancel a generation that has already started on our servers, you may still be charged for it. **4.4 Spent Credits.** Once Credits have been charged for a generation, they are not restored if you delete, move or stop using the sound, if you don't like the result, because AI results vary (Section 10.1), or if a tool you connected to the API started the generation (Section 3.6). This doesn't affect Sections 5.3, 5.4 and 10.3. **4.5 No expiry.** Credits don't expire while your Account is open. **4.6 Free trial.** Each Account with a confirmed email address can claim a one-time free trial of 300 Credits (30 seconds of audio) in the Web App. The trial is one per person. We may refuse or withdraw trial Credits if we reasonably believe someone is claiming more than one, for example through several Accounts or email aliases. Trial Credits have no cash value and aren't refundable. Sections 4.2 to 4.5 apply to them too. **4.7 Prices and packs.** Where we offer Credit packs for purchase, the packs, prices and any taxes are shown before you pay. Prices in euros include VAT. Prices in other currencies don't include local taxes, which may apply. We may change prices and packs. A change only affects later purchases and never reduces the Credits already in your Account. **4.8 Payment.** Payments are processed by Stripe Payments Europe, Limited (Ireland). We don't receive or store your full card details. Stripe's terms and privacy notice apply to payment processing. If a payment fails or is reversed, for example by a chargeback, we may suspend your Account and remove the Credits you bought with it. Please contact us first if you have a problem with a charge. **4.9 Taxes.** We add VAT or sales tax where the law requires it. If you are a Business Customer in the EU, give us your VAT number at checkout so we can invoice correctly. We will send a receipt or invoice for each purchase. ## 5. Refunds and your right of withdrawal **5.1 14-day refund until you spend a Credit.** Where we offer Credit packs for purchase, you can cancel a purchase within 14 days of buying it, as long as you haven't spent any Credit from that pack. We then refund the full price. Once you spend a Credit from a pack, that pack can no longer be cancelled or refunded, subject to Section 5.3. We treat Credits as spent in the order you received them, so a Credit you spend counts against your oldest pack first. Credits spent through the API, including by a tool you connected (Section 3.6), count as spent. We don't refund trial Credits. **5.2 How to cancel.** Use the "Withdraw from contract here" button next to the purchase in the Credits section of the Web App and confirm, or email support@sfxforgeai.com within the 14 days and tell us which purchase it was. You can use the model withdrawal form in [Annex B](#annex-b-model-withdrawal-form), but you don't have to: any clear statement is enough. The 14 days end at the end of the 14th day after the day you bought the pack (Luxembourg time). When you use the button, we confirm by email that we received your withdrawal, with its date and time. We will refund the payment method you used, without undue delay and within 14 days of your request. **5.3 Consumers in the EU, the EEA or the UK.** If you are a Consumer in the EU, the EEA or the UK, you have a legal right to withdraw from a purchase within 14 days without giving a reason. You don't need a particular form, and Sections 5.1 and 5.2 are how you exercise it. Credits are available to use as soon as you buy them. Before you pay, we ask you to confirm that you want the Credits to be available immediately and that you understand you lose your right of withdrawal for a pack as soon as you spend the first Credit from it. We confirm this to you by email after the purchase. Until you spend a Credit, you can withdraw as described above. After that, you can no longer withdraw from that pack, as you agreed. If the law doesn't allow your right of withdrawal to end this way, you can still withdraw within the 14 days, and we refund the price of the pack minus the price of the Credits you have already spent (the pack price divided by the number of Credits in the pack, for each Credit spent). **5.4 Automatic return and faults.** Credits reserved for a failed generation are released automatically (Section 4.3). If you think you were charged for a generation that failed, or that produced no usable audio because of a technical fault on our side, email us. We will look into it and, if we agree, restore the Credits. A result you simply don't like isn't a fault (Section 10.1), but this doesn't limit your legal rights (Section 10.3). **5.5 After 14 days or first use.** After the 14 days, or once you have spent a Credit from a pack, Credits aren't refundable, except (a) where the law requires, (b) as set out in Sections 5.6 and 14.3, and (c) as set out in Section 8.4. **5.6 If we discontinue the Service.** If we decide to stop providing the Service, we will give you at least 30 days' notice where practicable. If you are a Consumer, we will then refund the price of your unused purchased Credits, but not trial Credits. If you are a Business Customer, unused Credits are not refunded, so use them before the end date. ## 6. Prompts and Outputs **6.1 Your Prompts.** You are responsible for your Prompts. You confirm that you have the right to use them and that they follow Section 7. Prompts are saved with the sounds they produce and are used as the sound's name and file name, so don't put personal or confidential information in them. You give us a non-exclusive, worldwide, royalty-free license to host, process, copy, display and store your Prompts and Outputs as needed to provide, secure and support the Service and improve it, and to comply with the law. **6.2 How Outputs are made.** Outputs are generated by an AI model, Stable Audio 3 from Stability AI, which we run on GPU infrastructure operated for us by an infrastructure provider. Your Prompts are processed there to create your Outputs. They are not sent to the company that made the model. **6.3 Your license to Outputs.** To the extent any rights exist in an Output, we give you a perpetual, worldwide, non-exclusive, royalty-free license to use, copy, edit, mix, synchronize, distribute and publicly perform it, alone or as part of other works, for any lawful purpose, including commercial purposes, without crediting us. You may sublicense these rights to people who receive the Output as part of your work, such as the players of your game or the viewers of your video. This license covers every Output, including those made with trial Credits. It continues after these Terms or your Account end, but it doesn't cover Outputs generated in breach of Section 7. **6.4 No AI training.** Neither we nor you may use Outputs to train, fine-tune, distill, evaluate or otherwise improve any artificial-intelligence or machine-learning model, or put Outputs into a dataset used for any of those purposes. We don't do this, and you agree not to do it, or to knowingly let anyone else do it, with Outputs you supply. Testing that the Marks can be detected, and checking Outputs for safety or abuse, are not covered by this rule. **6.5 AI marking.** - **(a) The Marks.** Every Output, for every customer, is marked as AI-generated, and the marking can't be switched off. Each Output carries (i) an inaudible digital watermark that identifies it as generated by SFXForge AI and lets it be detected as AI-generated, and (ii) metadata tags in the audio file that say so (together, the "**Marks**"). The watermark carries a fixed code that identifies SFXForge AI. It doesn't identify you, your Account or your Prompt. - **(b) Keep the Marks.** You must not remove, alter, hide, forge or circumvent the Marks, use tools to detect and strip them, or add the Marks, or anything that imitates them, to audio the Service didn't generate. Ordinary editing, such as trimming, mixing, converting formats or adding effects, is fine. We can't promise that the Marks survive every kind of processing, or that the watermark can never be heard. - **(c) Be honest about the source.** You must not present an Output as a recording made by a person or of a real event, or otherwise mislead anyone about where it came from. You are responsible for any disclosure of AI-generated content that the law, or a store or platform you publish on, requires. **6.6 No exclusivity and no guarantees.** Outputs aren't unique. Other users can receive the same or similar sounds from similar Prompts, and an Output may resemble sounds in the AI model's training data. Our license covers your Outputs only, not anyone else's, and it isn't exclusive. We don't promise that an Output doesn't infringe anyone's rights, and in many countries purely AI-generated material isn't protected by copyright. Check an Output before you rely on it, especially if you plan to register or enforce rights in it. **6.7 Your responsibility.** You are responsible for how you use Outputs, including complying with the law and with other people's rights. ## 7. Acceptable use **7.1 Rules for everyone.** Use the Service lawfully and follow this Section 7. The rules cover Prompts, Outputs and how you use the Service. Some of them come from the licenses of the technology we use, which require us to pass them on to you (Annex A). **7.2 Content.** Don't use the Service to create, request or distribute: - (a) anything unlawful, or that infringes or misappropriates anyone's intellectual property, privacy or other rights, for example sounds meant to copy a specific copyrighted recording, a brand's signature sound or a real person's voice; - (b) sexual content involving minors, or anything that sexualizes, exploits or endangers children; - (c) sexually explicit content, including sounds of sexual acts or sexual violence; - (d) extreme gore, meaning content showing bodily destruction, mutilation, torture or animal abuse; - (e) content that encourages, instructs or incites violence, self-harm or harm to others, or that contains threats, harassment, hate or discrimination based on protected characteristics, terrorism or violent extremism, human trafficking or exploitation, or the development of illegal weapons; - (f) content that facilitates dangerous or illegal activity, malware or fraud; - (g) content meant to deceive, such as disinformation, election or voter manipulation, impersonation without consent, or fake recordings of real events or people. **7.3 Misuse.** Don't: - (a) bypass or try to bypass safeguards, filters, limits, the Credit system or the free-trial limit, including by using several Accounts, email aliases or disposable addresses, by sharing an Account to claim a trial more than once, or by creating a new Account after we have suspended or closed one; - (b) scrape, crawl or use automated or bulk methods to access the Service, other than through the Web App, the Plugin, or the API with your own API keys within any limits we set; - (c) sell, resell, rent, share or transfer your Account, your Credits, your API keys or your access to the Service, including by building an API key into an app, game, website or service that lets other people generate sounds or use your Account; - (d) use the Service or Outputs to build, train or improve a competing service or model (see also Section 6.4); - (e) probe, test or attack the Service, overload it, or interfere with it or with other users; - (f) remove or forge the Marks (Section 6.5). **7.4 Our right to act.** We may, but aren't obliged to, review, filter, refuse or block Prompts and Outputs that we reasonably believe break these rules, and we may take action under Section 8. We won't charge for a Prompt we refuse. We may report illegal content, including child sexual abuse material, to the authorities. To report a Prompt, an Output or a use of the Service that you believe breaks these rules, email support@sfxforgeai.com. **7.5 Third-party policies.** The Service is powered by technology that comes with its own usage policies. You also agree to comply with Stability AI's Acceptable Use Policy (https://stability.ai/use-policy) and Google's Gemma Prohibited Use Policy (https://ai.google.dev/gemma/prohibited_use_policy), as they are updated from time to time, to the extent they apply to your use of the Service. If they conflict with this Section 7, the stricter rule applies. ## 8. Suspension, termination and changes **8.1 Ending the contract.** You can stop using the Service and close your Account at any time (Section 2.5). **8.2 When we can suspend or end your access.** We may suspend or end your access to the Service, or part of it, if: - (a) you materially or repeatedly break these Terms, including Section 7; - (b) we reasonably suspect fraud, abuse or unauthorized use of an Account, or a payment is reversed; or - (c) the law, a court or an authority requires it, or the license terms of the technology we use require it. Where we reasonably can, we will give you notice and a chance to fix the problem first. In urgent cases, for example for security, a legal obligation or serious abuse, we may act immediately. **8.3 Reasons and review.** When we suspend or end your access, remove a sound or refuse a Prompt for breaking these Terms, we will tell you why, unless the law stops us, and explain how to ask us to review it. You can ask for a review by emailing support@sfxforgeai.com. A member of our team will review it and reply within 14 days. **8.4 What happens next.** When your access ends, your license to use the Plugin ends, and we may delete your Library after giving you 30 days' notice by email so you can download your sounds. Unused Credits are handled like this: if we end your access because of your serious breach, such as fraud or a serious breach of Section 7, you lose them, to the extent the law allows. If we end your access for any other reason, Section 5.6 applies as if we had discontinued the Service. **8.5 Changes to the Service.** We may change, replace or stop features, or change the technology we use, including the AI model, for example to improve quality, address security or legal requirements, or because a license changes. We will give reasonable notice of changes that significantly reduce what the Service does for you, at least 30 days where practicable. Outputs you already have are not affected. If we stop the Service altogether, Section 5.6 applies. If a change negatively affects you more than minimally and you are a Consumer, Section 14.3 applies. **8.6 What continues.** Sections 4, 5, 6 (including the license in Section 6.3 and the AI-training rule in Section 6.4), 9 to 12 and 15 continue after these Terms end. ## 9. Third-party technology and our IP **9.1 Powered by Stability AI.** SFXForge AI is powered by Stability AI. The Stable Audio 3 model is licensed to us under the Stability AI Community License, and its text encoder is provided under Google's Gemma Terms of Use. The notices are in Annex A. Stability AI and Google are our technology licensors. They are not parties to these Terms, they have no obligations to you, and they don't sponsor or endorse SFXForge AI. We are not affiliated with them. **9.2 Our IP.** The Service, the Plugin, our website, our software and our brand, including the name "SFXForge AI" and our logos, belong to us or our licensors. These Terms don't give you any ownership of them. Your Prompts, and your rights in Outputs under Section 6.3, are not affected. You may not use our names or logos, or the names of our licensors, without permission, except to say truthfully that you used the Service. **9.3 Feedback.** If you send us feedback or suggestions, we may use them freely, without payment or credit. This gives us no right to your Prompts or Outputs. ## 10. Disclaimers **10.1 AI results vary.** Outputs are produced by artificial intelligence. An Output may not match your Prompt, may contain noise, glitches or unwanted elements, may resemble other sounds, or may not suit your purpose. That is how the technology works, and it is how we describe the Service to you. Listen to every Output and test it in your project before you ship it. **10.2 Business Customers.** If you are a Business Customer, then to the extent the law allows, the Service and Outputs are provided "as is" and "as available", without warranties of any kind, including that they are uninterrupted, error-free, unique, non-infringing or fit for a particular purpose. **10.3 Consumers.** If you are a Consumer, the law gives you rights if the Service doesn't conform to the contract. Nothing in these Terms limits those rights. The disclaimers in this Section 10 apply to you only to the extent the law allows. ## 11. Liability **11.1 What isn't limited.** Nothing in these Terms limits or excludes liability for death or personal injury, for fraud or fraudulent misrepresentation, for willful misconduct or gross negligence, or for anything else that can't be limited or excluded by law. **11.2 Consumers.** If you are a Consumer, we are responsible for foreseeable loss and damage caused by our breach of these Terms or our negligence. Loss is foreseeable if it was an obvious consequence of our breach, or something both of us could have expected when you accepted these Terms. We aren't responsible for business losses such as lost profits or lost business, for loss that wasn't foreseeable, for events outside our reasonable control, or for loss you could have avoided by taking reasonable steps. **11.3 Business Customers.** If you are a Business Customer, we aren't liable for indirect or consequential loss, or for lost profits, revenue, data or goodwill. Our total liability to you for all claims arising in any 12-month period is limited to the greater of EUR 100 and the amount you paid us in the 12 months before the claim arose. ## 12. Indemnity (Business Customers) If you are a Business Customer, you will defend us against, and compensate us for, third-party claims, and the related losses and reasonable legal costs, that arise from your Prompts, from your use of Outputs in breach of these Terms or of the law or other people's rights, or from your breach of Section 6.4, 6.5 or 7. We will tell you promptly about the claim, let you control the defense (we may take part at our own cost) and give you reasonable help. You may not settle a claim in a way that admits fault on our part without our consent. This Section doesn't apply to Consumers. ## 13. Privacy and your data **13.1 Who is responsible.** HMT Engineering SARL is the controller of your personal data in the Service. Our [Privacy Policy](https://sfxforgeai.com/privacy/) explains what we collect (such as your email address, Prompts, Library, API keys and usage data), why, who processes it for us (including hosting, storage, email, payment and GPU-inference providers), where, for how long, and what your rights are. **13.2 Where Prompts go.** Prompts and Outputs are processed on GPU infrastructure operated for us by an infrastructure provider, and stored with our hosting provider, MackNet, in Luxembourg. They are not sent to the company that made the AI model. **13.3 Your requests.** To get a copy of your data, correct it or have it deleted, email privacy@sfxforgeai.com. We will reply within one month. **13.4 The Marks.** The Marks in Outputs contain no personal data (Section 6.5). ## 14. Changes to these Terms **14.1 When we change them.** We may update these Terms, for example to reflect changes to the Service, new features, legal requirements or the licenses of the technology we use, or to correct mistakes. Each version has a version number and a date. **14.2 Notice.** If a change is material, we will give you at least 30 days' notice by email or in the Web App before it takes effect, unless the law, security or a licensor's requirement means it has to take effect sooner. We may ask you to confirm that you accept the new Terms. If you keep using the Service after the change takes effect, you are accepting it. **14.3 If you don't accept.** If you don't accept a material change, you can close your Account before it takes effect. If you are a Consumer and a change to these Terms or to the Service negatively affects your access to or use of the Service more than minimally, you can instead end the contract within 30 days of the notice or of the change, whichever is later, and we will refund the price of your unused purchased Credits. ## 15. Governing law, disputes and general terms **15.1 Governing law.** These Terms, and any dispute about them or the Service, are governed by the laws of the Grand Duchy of Luxembourg, without regard to its conflict-of-law rules. If you are a Consumer, you also keep the protection of the mandatory rules of the country where you live. **15.2 Courts.** If you are a Business Customer, the courts of Luxembourg City have exclusive jurisdiction. If you are a Consumer, you can bring a claim in the courts of Luxembourg or of the country where you live, and we can bring a claim against you only in the courts of the country where you live. **15.3 Talk to us first.** Before starting proceedings, please contact us at support@sfxforgeai.com and give us 30 days to try to resolve the issue. If you are a Consumer, you may also contact the Service national du Médiateur de la consommation (https://www.mediateurconsommation.lu), Luxembourg's out-of-court body for consumer disputes. **15.4 Entire agreement.** These Terms, with Annexes A and B and the policies they refer to, are the whole agreement between us about the Service. **15.5 If part doesn't apply.** If a court finds part of these Terms unenforceable, the rest continues to apply. If we don't enforce a right straight away, we haven't given it up. **15.6 Transfers.** You may not transfer your rights or obligations under these Terms without our consent. We may transfer ours to a successor to our business, if that doesn't reduce your rights, and we will tell you. **15.7 Events outside our control.** Neither of us is liable for delay or failure caused by events outside our reasonable control, except for payment obligations. This doesn't limit a Consumer's legal rights. **15.8 Notices.** We will send notices to the email address on your Account or show them in the Web App. Send notices to us at support@sfxforgeai.com or 10, rue Jean-Pierre Ries, L-6143 Junglinster, Luxembourg. **15.9 Sanctions and export controls.** You confirm that you are not subject to sanctions, and that you won't use the Service in breach of export-control or sanctions laws, including those of the EU, the United Nations and the United States. **15.10 Contact.** HMT Engineering SARL, 10, rue Jean-Pierre Ries, L-6143 Junglinster, Luxembourg. Support: support@sfxforgeai.com. Privacy: privacy@sfxforgeai.com. ## Annex A. Third-party model notices **Powered by Stability AI.** This service uses Stable Audio 3, a model from Stability AI. > This Stability AI Model is licensed under the Stability AI Community License, Copyright © Stability AI Ltd. All Rights Reserved The Stability AI Community License Agreement is available at https://stability.ai/community-license-agreement, and [we also host a copy](https://sfxforgeai.com/licenses/stability-ai/). Stability AI's Acceptable Use Policy is at https://stability.ai/use-policy. The model's text encoder (T5Gemma) is provided under and subject to the Gemma Terms of Use found at https://ai.google.dev/gemma/terms. Use of the Service is subject to the restrictions in Google's Gemma Prohibited Use Policy (https://ai.google.dev/gemma/prohibited_use_policy), which apply to you as set out in Section 7. ## Annex B. Model withdrawal form (Complete and return this form only if you wish to withdraw from the contract.) - To: HMT Engineering SARL, 10, rue Jean-Pierre Ries, L-6143 Junglinster, Luxembourg, support@sfxforgeai.com - I/We (\*) hereby give notice that I/We (\*) withdraw from my/our (\*) contract of sale of the following goods (\*)/for the provision of the following service (\*), - Ordered on (\*)/received on (\*), - Name of consumer(s), - Address of consumer(s), - Signature of consumer(s) (only if this form is notified on paper), - Date (\*) Delete as appropriate. *For a Credit pack, name the pack and its purchase ID, which is in your purchase confirmation email and in the Credits section of the Web App. The quickest way to withdraw is the "Withdraw from contract here" button there (Section 5.2).* --- Source: https://sfxforgeai.com/privacy/ # SFXForge AI Privacy Policy **Version 1.0 · Effective 5 October 2026** This policy explains how HMT Engineering SARL ("**SFXForge AI**", "**we**", "**us**") handles personal data when you use SFXForge AI. It applies to our website, the dashboard and sign-in pages (the "**Web App**"), our Unity Editor plugin (the "**Plugin**"), and our application programming interface and MCP server, which you use with a personal API key from your own scripts, tools and AI agents (the "**API**"). Together they are the "**Service**", as in our [Terms of Service](https://sfxforgeai.com/terms/). Words such as "Prompts", "Outputs", "Credits", "Library" and "Account" have the same meaning here as there. **In short:** - We collect what we need to run your Account and generate your sounds: your email address, your Prompts and the sounds made from them, your Credits, and basic technical data. - Your Prompts are processed by a GPU platform that runs our AI model for us. We send them without your name, email address or any ID, and they are not sent to the company that made the model. - We count website visits with a cookie-free analytics tool. Our fonts are hosted on our own servers. - We don't sell your data, show ads or track you across other sites. - If you connect an AI agent or another tool to your Account with an API key, the tool and its provider receive what the API returns to it. - You can ask us to access, correct or delete your data at privacy@sfxforgeai.com. This summary doesn't replace the full policy below. ## 1. Who is responsible HMT Engineering SARL, a société à responsabilité limitée registered in the Luxembourg Trade and Companies Register (RCS) under number B229278, with its registered office at 10, rue Jean-Pierre Ries, L-6143 Junglinster, Luxembourg, is the controller of your personal data in the Service. You can reach us at privacy@sfxforgeai.com. We have not appointed a data protection officer. ## 2. The personal data we process | Category | What it includes | Where it comes from | |---|---|---| | Account data | Your email address (which is also your username), a hashed password, whether you have confirmed your email, whether your Account is blocked, and when it was created | You, when you sign up | | Duplicate-sign-up check | A normalized form of your email address (for example with dots and "+tags" removed), used to spot duplicate sign-ups and repeat free-trial claims, and a record of whether you have claimed the free trial | Derived from your email address | | Prompts, Outputs and Library | Your Prompts, the audio generated from them, its length and waveform, the names of your sounds and folders, and dates | You, and generated for you | | Credits and purchases | A ledger of the Credits you received (free trial, purchases) and spent, with dates and amounts. For purchases: the pack, price, date, a payment reference from Stripe, your billing country and postcode (and, for businesses, the company name and VAT number you enter), which work out the VAT and appear on your invoice, when you gave the consent at checkout about your right of withdrawal, and, if you withdraw, when you did and the status of the refund. We never receive your full card number | You, the Service and Stripe | | Sign-in and device data | For each sign-in: a random device ID, whether it was the Web App or the Plugin, a coarse browser and operating-system label such as "Chrome on macOS" (Web App only), and sign-in and expiry times. For Plugin sign-in, a one-time code, stored only as a hash and valid for 2 minutes | Your browser or the Plugin | | API keys | For each key: the name you give it, a hash of the key (we never store the key itself), its last four characters, when it was created, when it expires, when it was last used, and the Credit limit you set. Your Credit ledger also records which key each generation was charged to | You, and the Service | | Emails we send you | Your address, the kind of email (such as an email confirmation or a purchase confirmation), the details used to build it (such as the confirmation link or the pack name), and whether it was delivered | Us | | Messages to us | What you send us, and our replies | You | | Website usage data | The pages you visit, the site that referred you, your browser, operating system and device type, and your approximate location (country, region, city) worked out from your IP address. We don't store your IP address or use cookies for this | Your browser | | Technical connection data | Your IP address and browser details, which your device sends to our servers and our providers' servers whenever you use the Service. We use them to deliver pages, limit abuse and keep the Service secure, and keep server logs for 30 days. We also look up the country of your IP address in a database on our own server, to show prices in euros or US dollars; we don't store the result | Your device | **What we don't collect.** We don't collect your full payment card details, and we don't intentionally collect sensitive categories of data such as health data or data about your political opinions. Please don't put personal or confidential information in your Prompts: they are saved with your sounds and used as the sound's name and file name. We don't use advertising trackers or follow you across other sites. **The AI marks.** The marks in every Output, a watermark with a fixed code that identifies SFXForge AI and metadata tags saying the audio is AI-generated, contain no personal data. ## 3. Why we use your data, and our legal bases | Purpose | Data | Legal basis | |---|---|---| | Create and run your Account, confirm your email, sign you in and keep you signed in | Account data; sign-in and device data; emails we send you | Contract (Art. 6(1)(b) GDPR) | | Authenticate requests made with your API keys, and apply the expiry and Credit limit you set on each key | API keys; account data | Contract | | Generate your sounds, save them to your Library, and let you play, download, organize and delete them | Prompts, Outputs and Library | Contract | | Run Credits, the free trial and purchases, and take payment | Credits and purchases; account data | Contract; legal obligation for accounting and tax records (Art. 6(1)(c)) | | Send emails needed to run the Service, such as email confirmation and purchase confirmations | Account data; emails we send you | Contract | | Keep the Service secure and prevent abuse and fraud: limit request rates, spot duplicate sign-ups and repeat free-trial claims, block abusive Accounts, review Prompts and Outputs where we suspect a breach of the Terms, and investigate incidents | Account data; duplicate-sign-up check; sign-in and device data; technical connection data; Prompts and Outputs where abuse is suspected | Legitimate interests (Art. 6(1)(f)): protecting the Service, our users and ourselves | | Show prices in your currency, from the country of your IP address | Technical connection data | Legitimate interests: showing the right prices | | See how the website is used and improve it | Website usage data | Legitimate interests: improving our website with a cookie-free tool | | Improve the Service, including how sounds are generated, using Prompts without your email address or Account details | Prompts and Outputs | Legitimate interests: making the Service better | | Answer your questions and requests | Messages to us; account data | Contract; legitimate interests | | Meet legal obligations, such as accounting, tax and requests from authorities | Credits and purchases; account data | Legal obligation (Art. 6(1)(c)) | | Establish, exercise or defend legal claims | Any data relevant to the claim | Legitimate interests | We don't use your Outputs to train AI models. We don't sell personal data or use it for advertising or profiling. We don't send marketing emails. If that changes, we will ask for your consent where the law requires it. Where we rely on legitimate interests, you can object (Section 8). ## 4. Who receives your data We share personal data only with providers that process it for us on our instructions, and where the law requires it. Our main providers are: | Provider | What it does for us | Data it handles | Where | |---|---|---|---| | Inference Shell Inc. ("inference.sh") | Runs the AI model that generates your sounds on GPU servers | Your Prompts and the generated audio, sent without your name, email address or any ID | United States. Its own infrastructure providers are in Germany (Hetzner, Leaseweb) and the United States (Google Cloud), plus Cloudflare | | MackNet | Hosts our servers and database | Account data, Prompts, Library details, Credits, sign-in and device data, email log | Luxembourg | | MackNet | Stores your audio files in a private bucket; files are named after your Prompts | Outputs and Prompts (in file names) | Luxembourg | | Cloudflare, Inc. | Runs our own email-sending service, which delivers the emails we send you. We don't track whether you open them or click their links | Your email address and the content of each email | United States, and Cloudflare's global network | | Stripe Payments Europe, Limited (Ireland), and other Stripe group companies | Process payments | Payment and purchase details, your billing country and postcode, and, on the checkout page, device and connection data that Stripe uses to prevent fraud. We never see your full card number | EU and United States | | Hetzner Online GmbH | Hosts the server on which we run Plausible Analytics ourselves (plausible.hmt.engineering), which counts website visits | Website usage data | Germany | We send inference.sh only the Prompt and the generation settings, never your name, email address, Account or IP address, so in normal use it doesn't receive personal data. Prompts are free text, though, so please don't put personal information in them: if you do, it is processed there like the rest of the Prompt. We download the AI model files from Hugging Face onto the GPU platform, which involves no personal data. Our technology licensors, Stability AI and Google, don't receive personal data from the Service. We also share data with professional advisers (such as lawyers and accountants), with authorities when the law requires it, and with a buyer or successor if we sell or reorganize our business, who must respect this policy. We don't sell your personal data. **AI agents and other tools you connect.** When you connect an AI agent, assistant or other tool to the Service with an API key, the tool, and the company that provides it (for example the maker of your coding assistant or of the AI model behind it), receive what the tool sends us, such as your Prompts, and what the API returns to it, such as the names and Prompts of your sounds, your folders, download links for your audio and your Credit balance. You choose to share this data with them: they are not our providers, and they handle it under their own terms and privacy policies, which you should check before you connect a tool. ## 5. Transfers outside the EU and EEA Some of our providers are based in the United States or move data there, including Stripe and Cloudflare, and inference.sh for any personal data that ends up in a Prompt. When they do, we rely on the EU-US Data Privacy Framework where the provider is certified, and on the European Commission's Standard Contractual Clauses otherwise, with additional safeguards where needed. You can ask us for a copy of the relevant safeguards at privacy@sfxforgeai.com. ## 6. How long we keep your data | Data | How long | |---|---| | Account data | While your Account is open. After you close it, we delete or anonymize it within 30 days, except what we must keep (below) | | Prompts, Outputs and Library | Until you delete the sound or close your Account. We then remove them, including from our providers' systems, within 30 days | | Copies held by the GPU platform | We delete the audio files of each generation as soon as we have retrieved them. inference.sh keeps its own API logs, which can include the Prompt, for up to 90 days | | Credits and purchase records | 10 years from the end of the financial year of the transaction, as accounting law requires. If your Account is closed, we keep these records without your Library or Prompts | | Duplicate-sign-up check | While your Account is open and for 12 months after it closes, to stop repeat free-trial claims | | API keys | Until you revoke the key, reset your password or close your Account. An expired key can no longer be used but stays in your list in the Web App until you revoke it. When a key is deleted, so is the record of which generations were charged to it | | Emails we send you (log) | 12 months | | Sign-in and device data | Until the session ends or you sign out, which is at most 30 days after you sign in. Expired records can no longer be used and are cleaned up automatically | | Website usage data | Aggregated statistics without personal identifiers, kept for 24 months | | Server and security logs | 30 days | | Backups | Rolling backups kept for 7 days | | Messages to us | 3 years after we resolve the request | ## 7. Cookies, local storage and similar technologies **Web App.** We use only what is needed to run the Service and to remember your choices: | Name | Type | What it does | How long | |---|---|---|---| | `strapi_up_refresh` | Cookie (httpOnly, SameSite Lax, Secure on the live site) | Keeps you signed in by holding a sign-in token | Up to 30 days from sign-in; removed when you sign out | | `HotTotem.SFXForgeAI.deviceId` | Local storage | A random ID for this browser, so your sign-in on it can be recognized and revoked | Until you clear your browser data | | `HotTotem.SFXForgeAI.generateFolder` | Local storage | Remembers the folder you last chose to save sounds in | Until you clear your browser data | | `HotTotem.SFXForgeAI.generateFormat` | Local storage | Remembers whether you chose MP3 or WAV | Until you clear your browser data | | `HotTotem.SFXForgeAI.expandedFolders` | Local storage | Remembers which Library folders are open | Until you clear your browser data | The short-lived access token that your browser uses while you work is kept in memory only. We don't use advertising or tracking cookies. **Analytics.** We use Plausible, a cookie-free analytics tool that we run on our own server. It doesn't store cookies or anything else on your device, doesn't store your IP address, and counts visitors with a daily-changing code that can't be traced back to you. It records the page, referrer, browser, operating system, device type and approximate location (country, region, city). **Payments.** The payment form on the checkout page is provided by Stripe and loaded from Stripe's servers, only when you open the checkout. Stripe sets cookies such as `__stripe_mid` (kept for 1 year) and `__stripe_sid` (30 minutes) to prevent fraud, which is necessary to accept your payment. See Stripe's cookie policy at https://stripe.com/cookies-policy/legal. **Plugin.** The Plugin stores the following on your computer: - In Unity's editor preferences, which are shared by all your Unity projects on that computer: your sign-in tokens, the server address, your Account's username, email address and IDs, a random device ID (it stays after you sign out), and your chosen output folder. Signing out removes the tokens and your Account details. - In each project's `UserSettings` folder: the server folder you last selected. - In your project: the sounds you generate or download (by default in `Assets/SFXForgeAI`), and a hidden preview cache in the `Packages` folder that is cleared once per editor session. The Plugin makes network requests only while its window is open, when the window regains focus and when you act. When you sign in, it opens your browser and listens briefly on a local address (127.0.0.1) to receive the result. It doesn't collect your Unity version, project name or other information about your computer. ## 8. Your rights You have the right to: - **access** your personal data and get a copy of it; - have inaccurate data **corrected**; - have your data **erased**, in the cases the law provides; - **restrict** how we use your data, in the cases the law provides; - receive the data you gave us in a structured, commonly used, machine-readable format, and have it sent to another service where we process it under contract (**portability**); - **object** at any time to processing based on our legitimate interests; - **withdraw consent** where we rely on it (we currently don't); - not be subject to a decision based solely on automated processing that has legal or similarly significant effects on you (Section 11). **How to use your rights.** Email privacy@sfxforgeai.com. There is no self-service export or Account deletion in the Web App yet: you can delete individual sounds in your Library, and everything else goes through email. We will answer within one month. If your request is complex or we receive many, we can extend that by up to two more months, and we will tell you why. We may ask you to prove who you are. It is free, unless a request is clearly unfounded or excessive. **Complaints.** You can complain to a data protection authority, in particular in the country where you live or work, or where you think the law was broken. In Luxembourg, that is the Commission nationale pour la protection des données (CNPD), 15, Boulevard du Jazz, L-4370 Belvaux, Luxembourg, https://cnpd.lu, telephone +352 26 10 60-1. Its complaint form is at https://cnpd.public.lu/fr/particuliers/faire-valoir/formulaire-plainte.html. ## 9. Security We protect your data with measures that fit the risk, including: - encrypted connections (TLS) between your browser or the Plugin and our servers; - passwords stored only in hashed form; - short-lived access tokens (10 minutes) and sign-in tokens that are replaced every time they are used, with a sign-in that ends after 14 days without use, or 30 days in total; - for the Plugin, a browser-based sign-in using a one-time code that expires after 2 minutes and is stored only as a hash; - API keys stored only as a hash and shown to you only once, when you create them, with an optional expiry and Credit limit; they stop working if your Account is blocked, and are deleted when you reset your password; - private file storage, with each download link valid for 15 minutes; - limits on who can access personal data: only people who need it for support, security or legal reasons. No system is perfectly secure. If a personal-data breach is likely to put you at risk, we will tell you and the authorities as the law requires. ## 10. Children The Service is for people who are at least 18 years old. We don't knowingly collect personal data from anyone younger. If you think a child has given us personal data, email privacy@sfxforgeai.com and we will delete it. ## 11. Automated processing and AI - **Generating sounds.** An AI model turns your Prompt into audio. That is not profiling, and it doesn't produce any decision about you. - **Duplicate sign-ups.** We compare a normalized form of your email address with those of other Accounts, and we limit how often certain requests can be made. If the check finds a match, we may refuse a sign-up or a free-trial claim. This has no legal effect on you, and you can email privacy@sfxforgeai.com to have a person look at it. - **No other automated decisions.** We don't make decisions about you based solely on automated processing that have legal or similarly significant effects. - **No training on your Outputs.** We don't use your Outputs to train AI models. ## 12. Changes to this policy We may update this policy, for example when we add a provider or a feature. Each version has a version number and a date. If a change is material, we will tell you by email or in the Web App at least 30 days before it takes effect. ## 13. Contact HMT Engineering SARL, 10, rue Jean-Pierre Ries, L-6143 Junglinster, Luxembourg. Privacy: privacy@sfxforgeai.com. General support: support@sfxforgeai.com. --- Source: https://sfxforgeai.com/licenses/stability-ai/ # Stability AI Community License Agreement > This is a copy of the Stability AI Community License Agreement, which covers the AI model that powers SFXForge AI. We provide it because the license requires us to give you a copy. It is reproduced as published by Stability AI at https://stability.ai/community-license-agreement, and if there is any difference, the official version applies. Last Updated: July 5, 2024 ## I. INTRODUCTION This Agreement applies to any individual person or entity (“**You”, “Your”** or “**Licensee”**) that uses or distributes any portion or element of the Stability AI Materials or Derivative Works thereof for any Research & Non-Commercial or Commercial purpose. Capitalized terms not otherwise defined herein are defined in Section IV below. This Agreement is intended to allow research, non-commercial, and limited commercial uses of the Models free of charge. In order to ensure that certain limited commercial uses of the Models continue to be allowed, this Agreement preserves free access to the Models for people or organizations generating annual revenue of less than US $1,000,000 (or local currency equivalent). ***By clicking “I Accept” or by using or distributing or using any portion or element of the Stability Materials or Derivative Works, You agree that You have read, understood and are bound by the terms of this Agreement. If You are acting on behalf of a company, organization or other entity, then “You” includes you and that entity, and You agree that You: (i) are an authorized representative of such entity with the authority to bind such entity to this Agreement, and (ii) You agree to the terms of this Agreement on that entity’s behalf.*** ## II. RESEARCH & NON-COMMERCIAL USE LICENSE Subject to the terms of this Agreement, Stability AI grants You a non-exclusive, worldwide, non-transferable, non-sublicensable, revocable and royalty-free limited license under Stability AI’s intellectual property or other rights owned by Stability AI embodied in the Stability AI Materials to use, reproduce, distribute, and create Derivative Works of, and make modifications to, the Stability AI Materials for any Research or Non-Commercial Purpose. “Research Purpose” means academic or scientific advancement, and in each case, is not primarily intended for commercial advantage or monetary compensation to You or others. “Non-Commercial Purpose” means any purpose other than a Research Purpose that is not primarily intended for commercial advantage or monetary compensation to You or others, such as personal use (i.e., hobbyist) or evaluation and testing. ## III. COMMERCIAL USE LICENSE Subject to the terms of this Agreement (including the remainder of this Section III), Stability AI grants You a non-exclusive, worldwide, non-transferable, non-sublicensable, revocable and royalty-free limited license under Stability AI’s intellectual property or other rights owned by Stability AI embodied in the Stability AI Materials to use, reproduce, distribute, and create Derivative Works of, and make modifications to, the Stability AI Materials for any Commercial Purpose. “Commercial Purpose” means any purpose other than a Research Purpose or Non-Commercial Purpose that is primarily intended for commercial advantage or monetary compensation to You or others, including but not limited to, (i) creating, modifying, or distributing Your product or service, including via a hosted service or application programming interface, and (ii) for Your business’s or organization’s internal operations. If You are using or distributing the Stability AI Materials for a Commercial Purpose, You must [**register**](https://stability.ai/community-license) with Stability AI. If at any time You or Your Affiliate(s), either individually or in aggregate, generate more than USD $1,000,000 in annual revenue (or the equivalent thereof in Your local currency), regardless of whether that revenue is generated directly or indirectly from the Stability AI Materials or Derivative Works, any licenses granted to You under this Agreement shall terminate as of such date. You must [**request**](https://stability.ai/enterprise) a license from Stability AI, which Stability AI may grant to You in its sole discretion. If you receive Stability AI Materials, or any Derivative Works thereof, from a Licensee as part of an integrated end user product, then Section III of this Agreement will not apply to you. ## IV. GENERAL TERMS Your Research, Non-Commercial, and Commercial License(s) under this Agreement are subject to the following terms. *a. Distribution & Attribution.* If You distribute or make available the Stability AI Materials or a Derivative Work to a third party, or a product or service that uses any portion of them, You shall: (i) provide a copy of this Agreement to that third party, (ii) retain the following attribution notice within a "Notice" text file distributed as a part of such copies: "This Stability AI Model is licensed under the Stability AI Community License, Copyright © Stability AI Ltd. All Rights Reserved”, and (iii) prominently display “Powered by Stability AI” on a related website, user interface, blogpost, about page, or product documentation. If You create a Derivative Work, You may add your own attribution notice(s) to the “Notice” text file included with that Derivative Work, provided that You clearly indicate which attributions apply to the Stability AI Materials and state in the “Notice” text file that You changed the Stability AI Materials and how it was modified. b. *Use Restrictions.* Your use of the Stability AI Materials and Derivative Works, including any output or results of the Stability AI Materials or Derivative Works, must comply with applicable laws and regulations (including Trade Control Laws and equivalent regulations) and adhere to the Documentation and Stability AI’s [**AUP**](https://stability.ai/use-policy), which is hereby incorporated by reference. Furthermore, You will not use the Stability AI Materials or Derivative Works, or any output or results of the Stability AI Materials or Derivative Works, to create or improve any foundational generative AI model (excluding the Models or Derivative Works). c. *Intellectual Property.* (i) *Trademark License.* No trademark licenses are granted under this Agreement, and in connection with the Stability AI Materials or Derivative Works, You may not use any name or mark owned by or associated with Stability AI or any of its Affiliates, except as required under Section IV(a) herein. (ii) *Ownership of Derivative Works.* As between You and Stability AI, You are the owner of Derivative Works You create, subject to Stability AI’s ownership of the Stability AI Materials and any Derivative Works made by or for Stability AI. (iii) *Ownership of Outputs.* As between You and Stability AI, You own any outputs generated from the Models or Derivative Works to the extent permitted by applicable law. (iv) *Disputes*. If You or Your Affiliate(s) institute litigation or other proceedings against Stability AI (including a cross-claim or counterclaim in a lawsuit) alleging that the Stability AI Materials, Derivative Works or associated outputs or results, or any portion of any of the foregoing, constitutes infringement of intellectual property or other rights owned or licensable by You, then any licenses granted to You under this Agreement shall terminate as of the date such litigation or claim is filed or instituted. You will indemnify and hold harmless Stability AI from and against any claim by any third party arising out of or related to Your use or distribution of the Stability AI Materials or Derivative Works in violation of this Agreement. (v) *Feedback.* From time to time, You may provide Stability AI with verbal and/or written suggestions, comments or other feedback related to Stability AI’s existing or prospective technology, products or services (collectively, “Feedback”). You are not obligated to provide Stability AI with Feedback, but to the extent that You do, You hereby grant Stability AI a perpetual, irrevocable, royalty-free, fully-paid, sub-licensable, transferable, non-exclusive, worldwide right and license to exploit the Feedback in any manner without restriction. Your Feedback is provided “AS IS” and You make no warranties whatsoever about any Feedback. d. *Disclaimer Of Warranty.* UNLESS REQUIRED BY APPLICABLE LAW, THE STABILITY AI MATERIALS AND ANY OUTPUT AND RESULTS THEREFROM ARE PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, WITHOUT LIMITATION, ANY WARRANTIES OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE. YOU ARE SOLELY RESPONSIBLE FOR DETERMINING THE APPROPRIATENESS OR LAWFULNESS OF USING OR REDISTRIBUTING THE STABILITY AI MATERIALS, DERIVATIVE WORKS OR ANY OUTPUT OR RESULTS AND ASSUME ANY RISKS ASSOCIATED WITH YOUR USE OF THE STABILITY AI MATERIALS, DERIVATIVE WORKS AND ANY OUTPUT AND RESULTS. e. *Limitation Of Liability.* IN NO EVENT WILL STABILITY AI OR ITS AFFILIATES BE LIABLE UNDER ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, TORT, NEGLIGENCE, PRODUCTS LIABILITY, OR OTHERWISE, ARISING OUT OF THIS AGREEMENT, FOR ANY LOST PROFITS OR ANY DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL, EXEMPLARY OR PUNITIVE DAMAGES, EVEN IF STABILITY AI OR ITS AFFILIATES HAVE BEEN ADVISED OF THE POSSIBILITY OF ANY OF THE FOREGOING. f. *Term And Termination*. The term of this Agreement will commence upon Your acceptance of this Agreement or access to the Stability AI Materials and will continue in full force and effect until terminated in accordance with the terms and conditions herein. Stability AI may terminate this Agreement if You are in breach of any term or condition of this Agreement. Upon termination of this Agreement, You shall delete and cease use of any Stability AI Materials or Derivative Works. Section IV(d), (e), and (g) shall survive the termination of this Agreement. g. *Governing Law.* This Agreement will be governed by and constructed in accordance with the laws of the United States and the State of California without regard to choice of law principles, and the UN Convention on Contracts for International Sale of Goods does not apply to this Agreement. ## V. DEFINITIONS “Affiliate(s)” means any entity that directly or indirectly controls, is controlled by, or is under common control with the subject entity; for purposes of this definition, “control” means direct or indirect ownership or control of more than 50% of the voting interests of the subject entity. "Agreement" means this Stability AI Community License Agreement. “AUP” means the Stability AI Acceptable Use Policy available at [https://stability.ai/use-policy](https://stability.ai/use-policy), as may be updated from time to time. "Derivative Work(s)” means (a) any derivative work of the Stability AI Materials as recognized by U.S. copyright laws and (b) any modifications to a Model, and any other model created which is based on or derived from the Model or the Model’s output, including “fine tune” and “low-rank adaptation” models derived from a Model or a Model’s output, but do not include the output of any Model. “Documentation” means any specifications, manuals, documentation, and other written information provided by Stability AI related to the Software or Models. “Model(s)" means, collectively, Stability AI’s proprietary models and algorithms, including machine-learning models, trained model weights and other elements of the foregoing listed on Stability’s Core Models Webpage available at, [https://stability.ai/core-models](https://stability.ai/core-models), as may be updated from time to time. "Stability AI" or "we" means Stability AI Ltd. and its Affiliates. "Software" means Stability AI’s proprietary software made available under this Agreement now or in the future. “Stability AI Materials” means, collectively, Stability’s proprietary Models, Software and Documentation (and any portion or combination thereof) made available under this Agreement. “Trade Control Laws” means any applicable U.S. and non-U.S. export control and trade sanctions laws and regulations.